Recently, I finished the drafting of a narrative (Honeymoon), which was crafted with random elements–such as the Writer Emergency Pack and the GM-less RPG Fiasco. Over 12 weeks, the story came together one scene at the time. It was designed to be an exercise in writing, and I can honestly say that I learned a great deal about my own writing process during those 12 weeks.
In the meantime, I want to move on with a similar project. Mostly because I enjoyed the first one so much, but also to simply keep myself writing and learning to get better at both the craft and the art of creating a narrative.
My first thought was to just use Fiasco again to setup the story, though I’d change how I progress going forward (veering off far from the original structure Fiasco offers). And as it stands right now, I might just end up doing that.
But before I settle on that, I want to explore a different approach for creating narratives:Read More »